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Gradius 2 famicom
Gradius 2 famicom








gradius 2 famicom
  1. #GRADIUS 2 FAMICOM HOW TO#
  2. #GRADIUS 2 FAMICOM SERIES#

I wonder how exactly the game calculates/handles its suicide bullets.

#GRADIUS 2 FAMICOM SERIES#

Definitely one of the hardest in the series from loop 3 onwards. I've practiced that checkpoint hundred of times, only got past it twice. No deaths elsewhere, but that is mostly inherent to my inability to recover from the mid-checkpoint in stage 4, i.e. The most peculiar demise was in 7-5, I haven't lost a life there in many, many years. Most other deaths were in the first stage on various loops, sometimes followed by a few more in stage 2. Speaking of passings: the worst stretch was certainly 12-7 where I got ruffled quite a bit before finally moving onwards - karma had it that I got the single best recovery in 13-7 as a redress, managed to trash the stage after only one death. I've gained 100 points per death since you lose your lives by dint of a popcorn crashing into you at the start of the first stage, meaning that I had 69 lives in stock when I stopped, I can most assuredly rest easy with such a conclusion. I'm satisfied with that in any case - I ended loop 23 with 10,004,900 points and then allowed the game to kill me. Looking forward to your report.Ĭheers guv! I would surmise that there are some particularly dedicated individuals out there who played until they got 99.999m (I guess that there's no ninth digit after that) considering that our Hall of Records also mentions some loop 182 Hishouzame scores and loop 58 Vimana results, but as I understand it, the classic cesura lies at 10m. However, while I will focus my efforts on Konami games for now, I'm currently more interested in goals that can be achieved without spending an entire day. I would have to play for ~8 hours instead of the ~6 hours that should suffice with decent play in order to acquire the 10m.

#GRADIUS 2 FAMICOM HOW TO#

Furthermore, I really ought to learn how to earn more points from the moai mid-boss (by using the highly specific safespot) and the actual moai boss (dito) on higher loops, my current scoring in Gradius II is not efficient enough for my liking. It's safe to assume that I wouldn't be able to manage those stages for six hours without dying at some point which means that I would have to get more consistent at the recoveries.

gradius 2 famicom

The main problem in both Gradius games is stage 4, the checkpoints in that stage are brutal beyond belief. I also know that I can theoretically do it since there is no difference difficulty-wise between loop 4, 8, 15 or 123, it's all about keeping the concentration and knowing checkpoint recoveries. For what it's worth, I'm of course still interested in getting the 10m+ scores in the arcade versions of Gradius I & II (also II PCE and Gaiden).










Gradius 2 famicom